Recently I read a book called The Nature of Software Development by Ron Jeffries. As a newbie developer, I had little knowledge of what it meant to be "agile" at work, and I assumed most coders weren't performing cartwheels in their lunch breaks.
I was lucky, this book was simply written by a man with a vast amount of experience in the topic. I really enjoyed reading it, and found it surprisingly relatable, given I don't have industry experience. Here are the three main things I learnt from my read:
1. Why do we need agile? In life, deadlines will never be met with a perfect product with everything you want. Ever. This is no fun for anyone.
2. So, what would happen if we ship a basic model of a product as soon as possible? Firstly, the product user will have something that they may like a little long before they expected it - yay for them. Secondly, they might have feedback on the product - perhaps it already does everything they need, so no more unnecessary work for us. Maybe the product is totally wrong, so we rethink the entire project. Either way, we reduce time spent on work that wasn't wanted, which we wouldn't have known if we didn't produce a product until the final deadline. Yay for everyone.
3. This agile thing sounds great, but how do we do it? Well once you can persuade management of the benefits (see point 2) it's easy! Split your work into 'sprints' e.g. every two weeks you will have a finished product to deploy. Every sprint your team decide on the features that provide the most added benefit and prioritise those (if they're feasible). We no longer need to provide all the foundations for an entire product first - we just build them for the feature we're working on, refactoring as we go. We can also TDD each feature as we build it to future proof the code. This should ultimately leave us with cleaner code and a robust test suite that we can rely on. Wins all around! Not to mention the huge satisfaction of completing a task every sprint.
This book taught me that agile development means happy team and happy product users. What's not to love?
I was lucky, this book was simply written by a man with a vast amount of experience in the topic. I really enjoyed reading it, and found it surprisingly relatable, given I don't have industry experience. Here are the three main things I learnt from my read:
1. Why do we need agile? In life, deadlines will never be met with a perfect product with everything you want. Ever. This is no fun for anyone.
2. So, what would happen if we ship a basic model of a product as soon as possible? Firstly, the product user will have something that they may like a little long before they expected it - yay for them. Secondly, they might have feedback on the product - perhaps it already does everything they need, so no more unnecessary work for us. Maybe the product is totally wrong, so we rethink the entire project. Either way, we reduce time spent on work that wasn't wanted, which we wouldn't have known if we didn't produce a product until the final deadline. Yay for everyone.
3. This agile thing sounds great, but how do we do it? Well once you can persuade management of the benefits (see point 2) it's easy! Split your work into 'sprints' e.g. every two weeks you will have a finished product to deploy. Every sprint your team decide on the features that provide the most added benefit and prioritise those (if they're feasible). We no longer need to provide all the foundations for an entire product first - we just build them for the feature we're working on, refactoring as we go. We can also TDD each feature as we build it to future proof the code. This should ultimately leave us with cleaner code and a robust test suite that we can rely on. Wins all around! Not to mention the huge satisfaction of completing a task every sprint.
This book taught me that agile development means happy team and happy product users. What's not to love?
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